ItemRack
| Last Update: | July 18, 2008 (1 month ago) |
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| Category: | Action Bars |
| Tags: | bars, change, equipment, gear, and swap |
| Project Manager: | Gello |
| Current Version: | ItemRack 2.23 (for World of Warcraft 2.4.3) |
| Downloads Today: | 961 |
| Downloads Total: | 1,844,279 |
| Favorites: | 11,078 |
| Comments: | 1,311 |
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| Created On: | Aug. 31, 2005 |
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- About ItemRack
This is a mod to make swapping equipment easier through popout slot menus, equip slot buttons, gear sets and automated swaps.
ItemRackFu plugin by Gnarfoz:
http://www.wowinterface.com/downloads/info9162
ButtonFacade plugin by Romracer:
http://www.wowinterface.com/downloads/info9109
__ New in 2.23 __
* Set equips while casting will wait until casting ends. (For now this is just sets. Swapping invidual slots from a menu isn't delayed yet.)
* Buff/Mount and Stance events now have an option "Except in PVP instances" to ignore that event in BGs or arenas
* Added new option "Disable Alt+Click" to disable toggling auto queue on buttons
* Druid Tree of Life event fixed
__ New in 2.22 __
* Menus will stay open less (MouseIsOver checks for visibility also)
* /itemrack toggle accepts a second set to toggle between them (vs unequipping if one set given)
* Fixed taint issue with minimap button shine effect
* "Equip on choosing set" renamed "Equip in options" and equips individual slots as well as sets
* Added new option "Character sheet menus" to disable menus on mouseover of character sheet slots
__ New in 2.21 __
* Added new option "Equip on choosing set" to equip sets when choosing them in set tab
* Added new option "Set menu wrap" and slider to choose when to wrap the menu
* Behavior of Alt+left click vs right click of minimap button separated
* Added new option "Show minimap tooltips" to explain the crowded clicks (defaulted "On")
* Gear icon("Events running") on minimap button should appear regardless if you use a set button
* Mounted event will no longer equip while on a flight from a flight master
* Added Swimming, Druid Flight Form and Druid Swift Flight Form events
* Fixed nil error on set tooltip after deleting currently equipped set
__ New in 2.2 __
* Events!
__ Note for users of ItemRack prior to 2.2 __
* 2.2 adds a new file that won't be recognized if you update while in game. Make sure you exit the game before installing this update.
__ Notes for ItemRack 1.9x users __
* All your sets and events from 1.9x will need to be rebuilt. The changes are too drastic to carry over.
* Before installing this update, you can delete the old ItemRack folder to get rid of 1.9 files no longer used, but it's not necessary.
* With the return of events, ItemRack 2.2+ becomes the only "official" version that will be supported if a patch breaks it. 1.9x will no longer be supported (not like there was a lot anyway). If anyone wants to carry on a fork of 1.9x you're more than welcome.
Some benefits to 2.x over 1.9x:
* The bar is now separated into buttons, independantly moveable and dockable to each other.
* Sets are built without equipping items, allowing changes even to banked sets.
* A TrinketMenu-like Auto Queue for every slot. (This mod can do everything TrinketMenu does, there's no need to run ItemRack and TrinketMenu together)
* The GUI is load on demand so you only have to suffer my XML OCD at need.
* Events are a lot easier to create for the most common types. No scripting required for most events (but you can continue to script them if you want).
* No taint, better performance, less memory than 1.9x.
__ Quick Start Guide __
Minimap button:
* Right-click the minimap button to open options or create sets
* Left-click the minimap button to choose a set
* Shift-click the minimap button to unequip the last set equipped
* Alt-click the minimap button to toggle events on/off
Dockable buttons:
* Alt+click slots on the character sheet to create/remove buttons
* Alt+click yourself in the character sheet to create/remove a set button
* Alt+click the created buttons to toggle their auto-queue status
* Shift+drag buttons to break them apart if they're docked to each other
* Drag the menu's border around to dock it to a different side of buttons
* Right-click the menu's border to rotate the menu
* Size, alpha, spacing, etc are in options
Creating/equipping sets:
* You create sets in the Sets tab after right-clicking the minimap button
* Select slots for the set, choose a name and icon and click Save
* Once a set is saved, there are several ways to equip it:
1. Left-click the minimap button and choose the set
2. Mouseover a set button you've created (Alt+click yourself in character sheet)
3. Use a key binding you define in the set ("Bind Key" button)
4. In macros with /itemrack equip setname
5. In events or scripts that use EquipSet("setname")
Popout menus:
* Click an item or set in a menu to equip it
* Shift+click a set in a menu to unequip it
* Alt+click an item in a menu to hide/unhide it
* Hold Alt as you mouseover a slot to show all hidden items
While at a bank:
* Items/sets in the bank have a blue border.
* Selecting an item or set that's in the bank will pull it from the bank to your bags.
* Selecting an item or set that's not in the bank will attempt to put it all into the bank.
__ Slash Commands __
/itemrack : list the most common slash commands
/itemrack opt : summon the options GUI
/itemrack equip setname : equips a set
/itemrack reset : resets buttons
/itemrack reset everything : wipes all settings, sets and events
/itemrack lock/unlock : locks and unlocks the buttons
/itemrack toggle set name[, second set name] : equips/unequips "set name" (or swaps between two sets if a second set given)
__ Macro Functions __
EquipSet("setname") -- equips "setname"
UnequipSet("setname") -- unequips "setname"
ToggleSet("setname") -- toggles (equips then unequips) "setname"
IsSetEquipped("setname") -- returns true if "setname" is equipped
In the unlikely event that another mod (or default UI in the future) uses these function names, you can use their long version ItemRack.EquipSet(), ItemRack.UnequipSet(), etc. This mod only commandeers the shortened names if they appear to be unused.
__ Events __
2.2 (re)introduces events. These are scripts to automatically equip and unequip gear as things happen in game.
To use an event:
1. In the 'Sets' tab, create or make sure you have a set you'd like to equip when the event happens.
2. In the 'Events' tab, click the red ? icon beside the event you want to use.
3. Choose the set for this event.
4. Ensure the event has a check beside it.
As events are enabled, a separate process watches for those events and equips (and unequips if chosen) as they happen.
If you want to create or edit an event, there are four types of events:
* Buff: These events equip gear as you gain buffs. ie, Evocation, Drinking and being on a mount.
* Stance: These events equip gear when you change stances or forms. ie, Battle Stance, Moonkin Form, Shadowform
* Zone: These events equip gear when you're in one of a list of zones. ie, the PVP event includes all arena and BG maps.
* Script: For those with lua knowledge, you can create your own event based on a game event. A couple examples are in the default events.
When dealing with events, it's good to keep some things in mind:
* You'll get the most predictable behavior by having sets that don't overlap. If you're a warrior with a Tanking, DPS and PVP set, consider not including weapons in those sets. If you decide to make an event to swap in a 2H when you go into Berserker Stance and a 1h+shield when you go into Defensive Stance, you won't step on the toes of events that swap in PVP gear in a BG/arena or a tuxedo in a city.
* A gold gear icon on the minimap button (and on the sets button if you've created one) means that events are enabled. If you decide you want to temporarily shut down all events, Alt+click the minimap button or the sets button. (You can disable events in options also)
* For non-English users, you might want to edit the events that have English text within them. I try to keep it locale-independant when possible (ie, warrior and most druid stances use the numbers instead of names), but you'll never enter "Stormwind City" on a deDE client for the city event.
* Script Events do not have a "set" defined to them like other events do. They need to EquipSet("setname") explicitly. Its set button will always be the macro keys icon.
* Advanced users of 1.9x may notice the lack of a delay option in scripted events. I've decided to pull this down into the scripting system to streamline the event process. For now, you can use ItemRack.CreateTimer and ItemRack.StartTimer defined in ItemRack.lua.
__ Future plans __
* Move back to an associated set icon for script events
* Possible option of flags for less "persistent" events (only equip if specific state changes)
* Tighter integration/use of EquipItemByName for unique slots
* Moving options to the default UI's new option panels
* Dynamically reordering gear swaps to handle unique-equipped gems in different sets
* Supporting the existing ItemRackFu and TitanFu plugins if possible
* Native ButtonFacade support
* Possibly adding a Combat Log event type
* A set button to sit to the left of weapon slot since the character model isn't an intuitive "button"
* Moving slot key bindings back to default key binding interface
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Sylvansidhe saidFirst off, I love Item Rack. It's so much easier to use and less flaky than Outfitter, which is why I don't want to give it up. However, there is one tiny deal-breaker.
Whenever my Druid is in combat and attempts to switch from bear form to cat form, or vice versa, she shifts to night elf form and stays until I hit the key again. This tends to result in taking much more damage than I am comfortable with. Out of combat, I can switch from form to form to my heart's content, as I can, in combat, if I disable events. To me, the point of an outfit swapping add-on is to automate gear changes transparently, so I don't have to worry about it.
I'm not attempting to switch any gear between Cat and Bear at this time. The only thing that's set to switch is my Idol, which is the same for my combat forms but switches when I'm in Night Elf form, and one trinket, which switches when I take swift flight form. Any help resolving this issue would be greatly appreciated.
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sag_ich_nicht saidPLEASE change Itemrack so it automatically detects which equipset you currently wear, and changes it's display accordingly. Or at least add an option for this behaviour.
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sag_ich_nicht saidp.s.:
DISABLE THE BLOODY TICKET SYSTEM IF YOU DON'T LIKE IT. (For why ever the hell would you use comments over the ticket system... D:)
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Wishmere saidI recently installed your mod, everything is set up properly, all my other mods work, but ItemRack does nothing /ItemRack comes back "type /help for a list of commands" and alt+click mini map does nothing. Is there another mod that doesn't allow ItemRack to work?
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Torall saidI have a bug that I can reproduce fairly consistently that I'm hoping might be fixable...
Scenario:
1) Mounted with Riding Crop equipped.
2) Land at an ore node and start mining. Swapping of Crop for "some trinket" is queued to complete after the current cast.
3) Enter combat before you finish mining.
4) Finish mining and ItemRack attempts to swap trinkets, however because you are in combat now it can't and gives up.
Expected behaviour:
The trinket swap should get re-queued to occour as soon as you leave combat.
Great addon, can't live without it! Just hope this minor little thing is fixable.
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Graptor saidThat same basic thing has been a problem forever. Basically Itemrack seems to be incapable of detecting that an event item swap failed with a 'you can't do that in combat' error. I gather that the normal behavior is that it DETECTS when you can't swap the item and waits until you can to try. But it doesn't detect when its attempt to switch the item fails, counts it as a successful event fire, and stops. This has been partially fixed in some cases: it appears to occasionally check if the proper items are equipped while you're in a 'form' that switching to would normally cause an event to fire, and equip them if they're not. (IE if you switch your crop out in midair, it'll switch it back in. Or if I swap my 2hander in while I'm in def stance, it'll swap my def stance set, sword and board, back in a few seconds later.) The exception? When you're dismounted and still have your crop on.
The one thing that just annoys heck out of me, double being a warrior. If I click off my mount and charge right after, it gets my crop stuck every time.
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Athan saidUnless I'm being dense and just can't find how to configure it ... any chance of being able to assign a key binding to toggle events on/off. I'm aware I can alt-click the minimap button, but with 1.9x I was used to hitting Ctrl+Shift+E to do this.
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zombieninja0083 saidNew version looks nice, but I have a major problem with it.
I do not like that the pullout menu on the character screen pops up every time you go over an item. I know you can disable it in the Config, but why not go back to the old way of holding ALT to see the pullout menu? Or can you give us that option? Much appreciated.
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Kharthus saidThe new feature to not interrupt spell casting works fine if you are swapping sets from the menu, but doesn't work when a set swaps automatically when it's triggered by an event. It doesn't interrupt the spell anymore, but it also doesn't complete the swap when the spell is finished.
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8tImER saidFuBar_ItemRackFu can also be found here on Curse, at:
http://www.curse.com/downloads/details/13247/
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stefroy saidi dont find an event for duid flying form
will you add it ?
Regards
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Azaram saidAny possibility of some way to extract the set list from 1.9? Even just a plain text dump would make it a lot easier...
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Kaesemuffin saidThank you so much for further developing this add on.
I might miss a feature, maybe it is still in there but I rly don't know.
Could you pls reintroduce the Item_Used/Ready mechanic?
In the old Version there was an internal ItemRack Script Trigger...
And pls recheck the notify function, if an item is rdy soon ther was a message too.
For example in order to equip it in time due of the 30 sec trinket equip cooldown.
["Insignia"] = {
["trigger"] = "ITEMRACK_NOTIFY",
["delay"] = 0,
["script"] = "if arg1==\"Insignia of the Alliance\" or arg1==\"Insignia of the Horde\" then EquipSet() end --[[Equips a set when the Insignia of the Alliance/Horde finishes cooldown.]]",
},
["Insignia Used"] = {
["trigger"] = "ITEMRACK_ITEMUSED",
["delay"] = 0.5,
["script"] = "if arg1==\"Insignia of the Alliance\" or arg1==\"Insignia of the Horde\" then EquipSet() end --[[Equips a set when the Insignia of the Alliance/Horde has been used.]]",
},
reg Kaese
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eclipsebr saidI have lost the button around the mini map with this newest version. I believe there is a conflict between Titan Panel and Item Rack but not sure.
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ozma21 saidI'm currently having problems with the drinking/Innervate (made one)/Evocation events, where my weapons would keep equipping/unequipping (reverting to previously equipped weapon) whenever a random buff/debuff is removed on me. Any way to fix this?
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MENNONH saidQuestion: how do I stop the pullout menu from showing every time i mouse over an item in my character sheet? Id rather not have this pullout. BTW, other than this, I love the new itemrack. Also, what is the little star over the icon for the set I have equipped
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stellebelle saidI love the new version thus far. :)
I've got a question however. In the version prior there was a feature in it that I'm having an issue figuring out how to turn on in this one. Back in the old version, I'd select a different set to equip once I got out of combat. Once I did, it would automatically change it for me.. And such a feature can be pretty helpful to have for all the SR we need to equip in silly t6 content. But now it doesn't seem to change for me anymore and I'm stuck trying to switch out during the few seconds I'm out of combat during wave trash, ect. I miss it.
Is there a way to still do this?
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Shiftersnipe saidI love this mod. Much better with the new changes too. Would it be possible to set it up so that equipping a quest item (ala the goggles for the multiphase recorder quest in Nagrand) would automatically override the item slot for sets? This would prevent having to enable/disable events every time you do a quest that requires you to wear something, especially when the item has a cooldown.
Also, I play a resto druid, and am having issues with the tree of life form not changing trinkets and idols properly. I have built a "raid" set, but everytime i pop back into caster/normal mode, it changes to what it needs to be, but wont go back to what I've assigned in tree mode. I've tried the default tree of life form, and also setting up a separate event for stance 5. Neither one respond unless I force the set change via hotkey or minimap button.
Thanks,
Shiftersnipe
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Urshag saidI have 2.21, but where is the "Low Mana" event??
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Gello saidre saving current gear: go to the options window and you'll see the initially chosen gear around the window is the gear you're currently wearing. All you really need to do is enter a new name and save, tho you may want to change which slots are saved (ie, if "dual wield" is your current set, and you want to save your current trinkets, then unselect weapons and select trinkets--they should be the ones you have on now)
It's slightly different than the old version, but updating a set when you get an upgrade is a little simpler this way. Equip the set you want to upgrade, swap in the new item, then when you go to set tab you can just click Save.
re selecting an icon: Not at the moment sorry. It's an interesting idea tho.
re itemRack (Fan Posting): As I mention in the too-long description, anyone is welcome to carry on 1.9 as a fork. So whether it continues or not is up to them. If it was a 2.x version, then yeah this one will likely supercede it unless they created a fork from that.
re fubar: Gnarfoz put together a nicer one and made a direct download. You can get it here: http://www.wowinterface.com/downloads/info9162