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epgp (dkp reloaded)

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Last Update: June 29, 2008 (5 days ago)
Category: Group/Guild Management and Raids & Encounters
Tags: dkp, guild, loot, loots, and raid
Project Manager: disht
Website: visit
Current Version: epgp (dkp reloaded) epgp-3.3.8
(for World of Warcraft 2.4.2)
Downloads Today: 371
Downloads Total: 93,428
Favorites: 256
Comments: 122
  • About epgp (dkp reloaded)
  •  

EPGP is an Effort/Gear reward system and addon for World of Warcraft.

For more information on how exactly the addons works and how EP and GP points are awarded, visit the addons website.

Before you start using it make sure you read the on the EPGP website since it requires some configuration on your guild settings so that the right people can update EP/GP data.

Please to not use these comments here for discussing further EPGP development, suggestions and bugs. Use the addon's website instead.

  • Downloads (10)
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  • Screenshots (2)
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  • July 1, 2008, 11:53PM (3 days, 11 hours ago)

    If I only want the GP calculator for the tooltip, and not the whole package, is that available somewhere?

  • May 15, 2008, 09:35PM (1 month, 2 weeks ago)

    Oops, re-entering all data since mine got wiped. I was going to take this chance to multiply everyone by 10 to eliminate tie scores. But... I cannot add EP more than 9999 at one time. I can add only 4 digits worth of EP at a time.

    Also, my "export to html" does not appear to work anymore, giving only partial list, if anything.

  • May 15, 2008, 04:09PM (1 month, 2 weeks ago)

    Both beta and latest stable are fixed for 2.4.2.

    There are 2 cases:
    Your officer notes are messed up because you were the first to hit the bug. Restoring your notes from a backup will work and update them properly. If you cannot restore you can edit the officer notes by hand and transform them in the form: EP,GP. Yes this is only 2 numbers instead of 4 in the previous encoding.
    Your officer notes are intact. Any modification you do to the system (award EPs, charge GPs) will automatically upgrade the notes it affects. You do not need to do anything other than installing the latest version of epgp.

  • May 15, 2008, 09:20PM (1 month, 2 weeks ago)

    Thanks Disht <3

  • May 14, 2008, 02:38AM (1 month, 3 weeks ago)

    As of 2.4.2, you are unable to write pipes into guild notes or officer notes, breaking the addon :(

  • May 14, 2008, 06:20AM (1 month, 3 weeks ago)

    Fix available here (epgp forums).

    Hopefully disht will update the official and beta versions shortly, but for now it's just 3 lines to edit to get back up and running.

  • May 13, 2008, 07:57PM (1 month, 3 weeks ago)

    Patch 2.4.2 today : It is not writing correctly to officer note. When I add EP to anyone, the | are no longer in note. Therefore, anyone to whom I give points is no longer available in the mod.

  • April 14, 2008, 05:33PM (2 months, 3 weeks ago)

    hm, this addon uses ace2 libraries but is not on the wowace updater, how comes? would be awesome to have it there.

  • April 30, 2008, 08:04AM (2 months ago)

    Because it is not hosted on wowace's svn.

  • April 10, 2008, 06:09AM (2 months, 3 weeks ago)

    There is problem with ZIP package , its shows as corrupted and i cant extract from this

  • April 10, 2008, 11:53AM (2 months, 3 weeks ago)

    Are you talking about 3.3.4?

  • March 20, 2008, 08:09PM (3 months, 2 weeks ago)

    I ran some numbers and discovered that newer players & players with low attendance were receiving too high priority over veterans with 100% attendance. Trust me, they noticed.

    I attempted to fix this by:

    1. Set the MIN_EP to be roughly equal to the number of EP that can be earned in one average week. All this does is ensure that brand new members can't bid on "contested" items for 1 week.

    2. Set the BASE_GP to be roughly equal to the cost of 1 average item (300). This is very important because it removes a priority spike whereby newer members would always win contested items after 1 week, no matter what. Many of us would not object to allowing a new member unearned priority once. However, without BASE_GP, the new member might win 2 extra items, by having say 600:1 priority, while a veteran has 1200:600. Think about how often you get a new member, & pretty soon your veterans may not be able to win anything, since each new guy wins 2 items first. (And before you say to use subtraction instead of division - I tried that & it's worse.)

    3. Set decay to 10% per week. I do not understand why people say that decay changes priority. The ratio of 100:50 is exactly the same as 90:45. All this does is change the EP and GP graphs to parabolas instead of straight lines, so that both approach a constant. Not sure though, what will happen when someone decays past the BASE_GP. Seems to me, at that point, EP should keep dropping, while the BASE_GP cannot, so they would eventually, with very long absences, be returned to the status of a brand new member, 0:300 priority.

    4. Then, it also appears to be necessary to add in a weekly bonus for players who attend every night, to further correct the system. This bonus is around 10% of the points earned per week, that must be returned to those with 100% attendance. I am unsure exactly what this number should be, but it's a clearly necessary correction.

    I will link my Excel file in case you wish to look at it. The numbers are the same regardless of whether I multiply our EP amounts by 100 or not (which surprised me at first). But I suppose that, since the parabola approaches a constant, the ratio to item value does also, and rounding becomes more important, the longer you use the system.

    So, why do I need this correction? Something in the math... that I'm not getting. I tried doing the EP and GP decay separately in the Excel, for example, 10% decay on EP and 20% decay on GP, but it didn't work out the same at all. I suspect the rate of decay should be related to the number of hours a person attended.

    ** Do you plan to add in an attendance tracker & offer this correction as standard?

    Here's the file: http://bluemoo.guildhaunt.com/epgpchartX100.xls

    Please note, while looking at the chart, it is the pattern of 1 and 0 we should be most concerned with, not the totals. Player A, attending twice as often as Player B, should win exactly twice as many items. Note that if you remove the decay or bonus, the pattern breaks.

  • April 2, 2008, 05:19PM (3 months ago)

    Decay does not change priority But how decay works is if there is a very active raider with high EP, he can get a couple items(GP) and still maintain a PR higher than a casual raider after getting only 1 item. Casual's PR will drop drastically with each item awarded.

    Everyone uses different values for EP and GP.. but as just an example Avg of 300EP per night for a raid and an avg item cost of 100GP. 10% decay per raid. After 2 weeks of raiding, 4 nights a week, the raider who attends all 4 nights and gets 1 item per week, would still have a PR of 12. The casual person who shows up 1 day a week and gets only 1 item his second week, would have a PR of 4. After 3 weeks, the raider who still gets an item a week has a PR of 12 and the causual who still only got 1 item their second week now has a PR of 9. Carrying it out to 4 weeks, where the raider still gets 1 item per week and the casual gets his second item on the 5th week, the numbers revert to the same as after 2 weeks. Raider's PR 12, casual's PR 4.
    Yes, the causal's PR would be higher than the raider's on the one night before he gets something, but as soon as he does, the PR drops drastically. And personally, its easier to just restrict causals from getting loot from bosses that havent been killed more than 5 times or just the top tier bosses or something along those lines.

    Instead of just thinking about it, put actual numbers into an Excel spreadsheet for 2-4 weeks or constant raids and see for yourself. This system does reward regular raiders significantly more than the casuals. And I've seen people say bid... well, my opinion of this loot system is to just reward the individual who are most deserving (the one with the highest PR) instead of letting ppl bid on it. Due to the nature of how this system works (decay), bidding for an item would have a more unfair, adverse affect on PR.
    This is a VERY fair loot system. The drawbacks are fewer here than on most other systems. Reward those that deserve it consistently. And for those that try and not spend GP thinking that it helps them, it is not as beneficial since they are not getting the 10% decay on their GP like those that have spent it.
    Continue this discussion on the EPGP's forums - http://groups.google.com/group/epgp-discuss

  • March 21, 2008, 11:56AM (3 months, 2 weeks ago)

    That's some interesting analysis lorelye. Instead of the comments here on curse do you want to take the discussion on the epgp forum?

    MIN_EP: If you use BASE_GP then MIN_EP is not necessary imo. With a BASE_GP set to the GP price of the average item, no new member will be able to bid on a contested item. If your decay is somewhere around 10% your 100% raider will have 10x the EP given per week as his total EP and maybe 2-3x the GP of the average item. Hence the PR of a new member will be 3-4x lower than the PR of your 100% attendance raider.

    BASE_GP: What you say is true, and base GP should be changed overtime. When we were in SSC/TK BASE_GP was set to 333 (head piece GP value of T4) and when we hit BT/Hyjal BASE_GP was changed to 410 (head piece GP value of T5).

    Decay: You can do per week or you can do per raid. I personally find the per raid easier to administer, but the per week is a bit more fair. Per week is more fair because you might clear Hyjal/BT in 3 days or 2 days depending on how fast you cleared. Why should the 2 day clear be decayed twice and the 3 day clear thrice?

    Weekly bonus: I do not see how this is necessary. In the excel sheet the EP bonus is set to 0 for both player A and B.

    As for plans there are plans to add a transaction log and an online system to upload all the information and sync between it and the addon but available time is the bottleneck. If I had to guess I would say this is going to be something for WotLK.

  • March 22, 2008, 03:20PM (3 months, 2 weeks ago)

    Here's the topic move:
    http://groups.google.com/group/epgp-discuss/browse_thread/thread/b7eb66842a4ccac1/1e9b8ee0ddbc86a5

    I responded over there. :)

  • March 14, 2008, 01:43AM (3 months, 3 weeks ago)

    the Export HTML box wont close. you need to add a close option like
    ALL boxes a little red X

  • March 14, 2008, 11:34AM (3 months, 3 weeks ago)

    You can hit the Esc button on your keyboard to close it like all other boxes.

  • Dec. 6, 2007, 01:43AM (7 months ago)

    is there any way to decay only the raid and not the whole guild ?.

  • Dec. 6, 2007, 01:23PM (7 months ago)

    No. But out of curiosity, why would you ever want to do that?

  • Dec. 10, 2007, 07:25PM (6 months, 3 weeks ago)

    because people who have gone away for like 2 months are now on top of priority due to decay, we dont really want them to come out of the blue and get something like from BT when rest of the active members raiding have spent 2 months busting their butts in TK, SSC to try and get to BT.

    aswell as other situations come up that just decaying the raid would help. Just right now our guild has like 6 members who havent participated in the last 2 or so months on top of priority, so we would like to only decay active members.

 
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