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Clairvoyance

  Download the Curse Client

Last Update: March 18, 2007 (1 year ago)
Category: Unit Frames and Priest
Tags: bars, clairvoyance, and priest
Project Manager: elidion
Current Version: Clairvoyance 1.25
(for World of Warcraft 2.0.0)
Downloads Today: 14
Downloads Total: 8,921
Favorites: 26
Comments: 23
  • About Clairvoyance
  •  

A mod that provides status bars and alerts for priests.

This is the initial release and there will be many updates and feature updates soon.

  • Downloads (1)
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  • Screenshots (1)
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  • July 23, 2007, 07:11PM (1 year, 1 month ago)

    After using this mod now few months i have noticed only 1 major problem with this:

    When i cast any spell that will be noticed by addon( renew, sw:pain, shackle etc.) it takes the name of target from my target on the moment spell lands, not when i start casting. This ends up with confusing resuls, like showing my raid member to be target of shackle etc.

    Example: I target undead and start casting shackle. While casting, i target my party member so i can start casting heal when shackle is done. Result: addon shows shackle targeting my party member instead its actual target, undead mob.

    Selftargeting thru alt works just fine.

  • July 20, 2007, 06:45PM (1 year, 1 month ago)

    Yeah I'm gonna remove the candle count since the game handles this now.

    About integrating this with PoM...that was my original plan, but will be pretty hard to do right now...we'll see in the future.

  • June 8, 2007, 01:11PM (1 year, 2 months ago)

    I also use pom tracker, but could you add it into clairvoyance?

  • April 6, 2007, 05:09PM (1 year, 4 months ago)

    As I said previously, that is just a temporary place for it until I create the new casting frame. My RL has been crazy the last couple weeks and I haven't had much time to fisnish it up. Hopefully I'll have something by next week.

    So in the mean time I guess you could just lock the the frame to hide your text and go without the counter for now. ('/cv lock' will hide the title bar)

  • April 6, 2007, 09:20PM (1 year, 4 months ago)

    ty, and like i said,

  • April 6, 2007, 12:47AM (1 year, 4 months ago)

    I was wondering if there was a way for me to take off the candle count at the top and remove the mod name/version name, this mode is amazing but i cant find a good spot for it in my UI unless i take off the text, otherwise it looks out of place and annoys me

  • March 22, 2007, 11:06AM (1 year, 5 months ago)

    yes that is just a temporary place for it until I finish the new casting frame.

  • March 22, 2007, 06:20AM (1 year, 5 months ago)

    Great addon. Just a tip for everyone. I had first wondered what the "SC - 20" was in the title bar, but then I remembered that the author said in the change log that it is the number of Sacred Candles I have left.  :)

  • March 21, 2007, 05:08PM (1 year, 5 months ago)

    I wonder if it would be possible to have an option where I could choose what spell is shown or not. Otherwise, a very helpfull add on. Thanks a lot for it.

  • March 21, 2007, 11:13AM (1 year, 5 months ago)

    Those issues should have been resolved in 1.25

  • March 15, 2007, 04:12AM (1 year, 5 months ago)

    Two issues:

    1. It's a not so important graphical issue: The icons in front of the bars don't seem to scale with gui scale. As I run the gui at 75% the icons overlap when multiple bars are displayed.

    2. More important: When I focus an undead mob (/focus) for instance, and use a 'shackle undead'-macro (/cast [target=focus, exists] shackle undead; shackle undead; ) while I have NO target, then Clairvoyance throughs a perma error...

  • March 14, 2007, 03:19AM (1 year, 5 months ago)

    I removed version 1.21 since there was a nasty bug I quickly discovered, I fixed it in 1.22 along with the optimized code to make the mod much more memory efficient and smoother.

  • March 1, 2007, 09:59AM (1 year, 5 months ago)

    I have this noted under the Todo section of the changlog "Look into resist detection, currently you don't get any info in the API part of the code to see if the spell you cast was resisted, but the combat log will display it so I want to play around with that."

    As far as I know, none of the API functions will detect it, so I would have to depend on chat events which wouldn't make it accurate. But I still haven't given up on this idea...just trying to see how I can hack it

  • March 1, 2007, 04:03AM (1 year, 5 months ago)

    A little bug:

    When a mob resists a casted spell Clairvoyance adds a new bar for it and starts a countdown though that mob doesn't have the debuff... Is it possible that Clairvoyance checks if a spell was resisted?

  • Feb. 28, 2007, 12:29PM (1 year, 5 months ago)

    @Zhalseran it should...the code is there...I'll have to look into it. My shadow buddy told me it was working...oh well

  • Feb. 28, 2007, 10:23AM (1 year, 5 months ago)

    This is a pretty cool mod, I have been looking for something akin to this for a good while. My only criticism is that it doesn't seem to take improved Shadow Word: Pain into account

  • Feb. 27, 2007, 11:17AM (1 year, 5 months ago)

    Thanks HatteSoul

  • Feb. 27, 2007, 05:11AM (1 year, 5 months ago)

    for the german client:

    just append the following lines to 'Spells.lua':

    if ( GetLocale() == "deDE" ) then CLAIRVOYANCE_SPELLS[1].name = "Erneuerung"; CLAIRVOYANCE_SPELLS[2].name = "Schattenwort: Schmerz"; CLAIRVOYANCE_SPELLS[3].name = "Machtwort: Schild"; CLAIRVOYANCE_SPELLS[4].name = "Untote fesseln"; CLAIRVOYANCE_SPELLS[5].name = "Heiliges Feuer"; CLAIRVOYANCE_SPELLS[6].name = "Vampirumarmung"; CLAIRVOYANCE_SPELLS[7].name = "Schattengeist"; CLAIRVOYANCE_SPELLS[8].name = "Verschlingende Seuche"; CLAIRVOYANCE_SPELLS[9].name = "Vampirber\195\188hrung"; CLAIRVOYANCE_SPELLS[10].name = "Psychischer Schrei"; CLAIRVOYANCE_SPELLS[11].name = "Brunnen des Lichts"; CLAIRVOYANCE_SPELLS[12].name = "Seele der Macht"; CLAIRVOYANCE_SPELLS[13].name = "Stille"; CLAIRVOYANCE_SPELLS[14].name = "Krankheit aufheben"; end

  • Feb. 27, 2007, 02:09AM (1 year, 5 months ago)

    @metal Don't come here advertising some other mod, it has nothing to do with mine. And if you were suggesting I rip off some code then I don't need that either. I don't like using the bulky ace librarys, I can code them enough myself. This mod is about having priest tools, there are more features to come than just status bars, that is the just the start.

  • Feb. 26, 2007, 03:13PM (1 year, 5 months ago)

    Why is this priest specific ? What makes it this way ?

 
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